Diffusion Simulation Game

Diffusion Simulation Game

MODULE 1 DISCUSSION 1: DIFFUSION SIMULATION GAME (DSG) Technological innovations have been embraced by society to support daily activities. They reinvent the way people create, find, exchange, and think about information. Melinda Gates stated in her commencement address to Duke University students in 2013 that “Technology is just a tool. It’s a powerful tool, but it’s just a tool.” It is important to consider how you will use this tool in your career and personal life. Equally important is understanding the value of the innovation and how its implementation and adoption can change the workplace environment. Throughout the DSG, you will gain insight into how innovations spread, the value of peer interactions, and the importance of finding a purpose for the innovation that adds value to the workplace environment. To prepare: Read Pang et al. (2020) and Alsawaier et al. (2018) in preparation for the simulation activities and consider your role as a social change agent. Complete your first attempt at playing the DSG developed at Indiana University. Acting as a social change agent, your role will be to participate in the DSG. The goal of the DSG is to facilitate your comprehension of the diffusion of innovations theory proposed by Rogers (2003). Then, you will apply appropriate sequencing of diffusion strategies to influence school personnel to adopt an innovation. Complete your first attempt at playing the DSG and post the following: Describe what prior knowledge you have of the diffusion of innovations process. Analyze your role as a social change agent in the DSG. Include what questions arose while playing the game. Explain what you would do differently if the game had a “restart” button. DSG must be completed: https://diffusion.tedfrick.me

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Diffusion Simulation Game

Prior to playing the DSG, my understanding of the diffusion of innovations process was largely theoretical. I was familiar with Rogers’ (2003) diffusion of innovations theory, particularly the five adopter categories—innovators, early adopters, early majority, late majority, and laggards—and the idea that innovations spread over time through social systems. I also understood that communication channels and perceived value play a significant role in…